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Couatl token

Couatl

2014

Médio celestial, leal e bom


Classe de Armadura 19

Pontos de Vida 97 ()

Velocidade 30 ft., voo 90 ft.

Iniciativa


STR
16
DEX
20
CON
17
INT
18
WIS
20
CHA
18

Testes de Resistência Con +5, Sab +7, Car +6

Resistências a Dano radiante

Imunidades a Dano psíquico; contundente, perfurante, cortante de ataques não mágicos

Sentidos visão verdadeira 120 ft., Percepção passiva 15

Idiomas all, telepathy 120 ft.

Nível de Desafio 4 (1,100 XP)


Magic Weapons. The couatl's weapon attacks are magical.

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts 3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield 1/day each: dream, greater restoration, scrying


Ações

Bite. Melee Weapon Attack: , reach 5 ft., one creature. piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict. Melee Weapon Attack: , reach 10 ft., one Medium or smaller creature. bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

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