Dreyfus, the Historian
2014Médio morto-vivo, leal e neutro
Classe de Armadura 12
Pontos de Vida 286 ()
Velocidade 0 ft., voo 40 ft.
Iniciativa
Perícias Arcanismo +15, História +15, Investigação +10, Natureza +15, Religião +15, Furtividade +7
Resistências a Dano ácido, fogo, relâmpago, trovão; contundente, perfurante e cortante de armas não mágicas
Imunidades a Dano frio, necrótico, veneno
Imunidades a Condição encantado, exaustão, amedrontado, agarrado, paralisado, petrificado, envenenado, caído, contido
Sentidos visão no escuro 60 ft., Percepção passiva 14
Idiomas Common, Draconic, Dwarvish, Elvish, Gnomish, Orcish
Nível de Desafio 15 (13,000 XP)
Ações
Ghost Grip. Dreyfus attempts to crush those in his telekinetic grip. Each creature currently restrained by Dreyfus' telekinesis spell must succeed on a DC 18 Strength saving throw or take bludgeoning damage.
Violent Thrust. Dreyfus targets one creature or object currently affected by his telekinesis spell. A creature must be Large or smaller to be affected by this action, and an object can weigh up to 300 pounds. If the target is a creature, Dreyfus makes an Intelligence check contested by the target's Strength check. If Dreyfus wins the contest, he thrusts the target up to 100 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes damage per 10 feet moved. If the target is an object, Dreyfus hurls it up to 100 feet in any direction. He can use the object as a ranged weapon, attacking one creaturealong the object's path () and dealing damage per 10 feet the object has moved.
Etherealness. Dreyfus enters the Ethereal Plane from the Material Plane, or vice versa. He is visible on the Material Plane while he is in the Border Ethereal, and vice versa, yet he can't affect or be affected by anything on the other plane.
Possession (Recharge 6). One humanoid that Dreyfus can see within 5 feet of him must succeed on a DC 18 Charisma saving throw or be possessed by Dreyfus; he then disappears, and the target is Incapacitated and loses control of its body. Dreyfus now controls the body but doesn't deprive the target of awareness. Dreyfus can't be targeted by any attack, spell, or other effect, except ones that turn undead, and he retains his alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. He otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, Dreyfus ends it as a bonus action, or Dreyfus is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Dreyfus reappears in an unoccupied space within 5 feet of the body. The target is immune to Dreyfus' Possession for 24 hours after succeeding on the saving throw or after the possession ends.