
Will-o'-Wisp
2014Minúsculo morto-vivo, caótico e mau
Classe de Armadura 19
Pontos de Vida 22 ()
Velocidade 0 ft., voo 50 ft. (hover)
Iniciativa
Resistências a Dano ácido; frio; fogo; necrótico; trovão; contundente, perfurante, cortante de ataques não mágicos
Imunidades a Dano relâmpago; veneno
Imunidades a Condição exaustão; agarrado; paralisado; envenenado; caído; contido; inconsciente
Sentidos visão no escuro 120 ft., Percepção passiva 12
Idiomas the languages it knew in life
Nível de Desafio 2 (450 XP)
Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains hit points.
Ephemeral. The will-o'-wisp can't wear or carry anything.
Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes force damage if it ends its turn inside an object.
Variable Illumination. The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Ações
Shock. Melee Spell Attack: , reach 5 ft., one creature. lightning damage.
Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentration on a spell).