
Galeb Duhr
2014Médio elemental, neutro
Classe de Armadura 16
Pontos de Vida 85 ()
Velocidade 15 ft. (30 ft. when rolling, 60 ft. rolling downhill)
Iniciativa
Resistências a Dano contundente, perfurante, cortante de ataques não mágicos
Imunidades a Dano veneno
Imunidades a Condição exaustão; paralisado; petrificado; envenenado
Sentidos visão no escuro 60 ft., tremorsense 60 ft., Percepção passiva 11
Idiomas Terran
Nível de Desafio 6 (2,300 XP)
False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Ações
Slam. Melee Weapon Attack: , reach 5 ft., one target. bludgeoning damage.
Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it can see within 60 feet of it. A boulder has statistics like those of a galeb duhr, except it has Intelligence 1 and Charisma 1, it can't be charmed or frightened, and it lacks this action option. A boulder remains animated as long as the galeb duhr maintains concentration, up to 1 minute (as if concentration on a spell).