Grave Titan
2014Enorme morto-vivo, neutro e mau
Classe de Armadura 14
Pontos de Vida 200 ()
Velocidade 40 ft.
Iniciativa
Testes de Resistência Con +10, Sab +3
Imunidades a Dano veneno
Imunidades a Condição envenenado
Sentidos visão no escuro 60 ft., Percepção passiva 9
Idiomas understands Common but can't speak
Nível de Desafio 10 (5,900 XP)
Undead Fortitude. If damage reduces the grave titan to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the grave titan drops to 1 hit point instead.
Ações
Multiattack. The titan makes two greatsword attacks.
Greatsword. Melee Weapon Attack: , reach 10 ft., one target. Hit slashing damage.
Hurl Zombies. Ranged Weapon Attack: , range 60/240 ft., one target. Hit bludgeoning damage. After the attack hits or misses, zombies arise adjacent to the target. G GRAVE TITAN Grove Guardian A manifestation of nature's own self-defense, the grove guardian travels through the wilderness, protecting the land and its inhabitants. Taking the shape of a wolf, the grove guardian uses its fangs and powerful magic to drive away anything that threatens its land.
Neutral Guardians. Grove guardians do not think of things in terms of wrong or right, nor do they care for law. Emerging to protect the land it has been bound to, a grove guardian attacks all with zealous animosity. Only those who can convince it of their desire to protect the land are left alone. Druids are recognized by grove guardians but not exempt from their judgment, having to prove their loyalty to nature before a guardian will ignore them.
Silent Sentinels. Prior to attacking, grove guardians will make their presence known to outsiders. Observing from a distance and gradually drawing closer. If outsiders do not demonstrate proper respect or fail to acknowledge grove guardians in communication, the guardians will attack.
Force of Nature. The lands calls grove guardians to its aid. Their number increase in accordance to the danger of the situation. Often only one guardian will be called in defense against wandering outsiders, but a whole pack may appear in the wake of cataclysmic events. 40