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Knight Fighter

2014

Médio humanoide (aasimar), leal e neutro


Classe de Armadura 20

Pontos de Vida 175 ()

Velocidade 30 ft.

Iniciativa


STR
18
DEX
10
CON
14
INT
8
WIS
14
CHA
10

Testes de Resistência For +7, Sab +5

Perícias Adestramento +5, História +2, Intuição +5, Persuasão +3

Resistências a Dano necrótico, radiante

Sentidos visão no escuro 60 ft., Percepção passiva 12

Idiomas Celestial, Common and Halfling

Nível de Desafio 8 (3,900 XP)


Ações

Multiattack. The fighter makes three attacks: two with its longsword and one with its shield bash.

Longsword. Melee Weapon Attack: , reach 10 ft., one target. Hit: slashing damage.

Shield Bash. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage, and the target must make a DC 15 Strength saving throw. On a failed save, the target is knocked prone.

Radiant Soul (Recharges after a Long Rest). The fighter can unleash the divine energy within themselves, causing their eyes to glimmer and two luminous, incorporeal wings to sprout from their back. The fighter gains a flying speed of 30 feet, and once per turn it can deal an extra radiant damage when it hits with a weapon attack or spell. The transformation lasts for 1 minute or until it ends it as a bonus action.


Reações

Hold the Line. When a creature moves at least 1 foot within 5 feet of the fighter, it can make one melee weapon attack against that creature. If it hits, the attack deals extra damage to the target, and the target’s speed is reduced to 0 until the end of this turn.    If the provoking creature is marked by the fighter this attack has advantage.

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