
Wererat
2014Médio humanoide, leal e mau
Classe de Armadura 12
Pontos de Vida 33 ()
Velocidade 30 ft.
Iniciativa
Perícias Percepção +2, Furtividade +4
Imunidades a Dano contundente, perfurante, cortante de ataques não mágicos que não sejam prateados
Sentidos visão no escuro 60 ft. (rat form only), Percepção passiva 12
Idiomas Common (can't speak in rat form)
Nível de Desafio 2 (450 XP)
Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Ações
Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: , reach 5 ft., one target. piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: , reach 5 ft., one target. piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: , range 30/120 ft., one target. piercing damage.