Metal-Head Mummy Lord
2014Médio morto-vivo, leal e mau
Classe de Armadura 17
Pontos de Vida 120 ()
Velocidade 20 ft.
Iniciativa
Testes de Resistência Con +8, Int +5, Sab +9, Car +8
Perícias História +5, Religião +5
Vulnerabilidades a Dano contundente
Imunidades a Condição encantado, exaustão, amedrontado, paralisado, envenenado
Sentidos visão no escuro 60 ft., Percepção passiva 14
Idiomas the languages it knew in life
Nível de Desafio 16 (13,000 XP)
Ações
Multiattack. The mummy lord can use its Dreadful Glare and makes one attack with its rotting fist.
Rotting Fist. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage plus necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Wall of Death (1/Day). The mummy lord magically forms an ethereal wall of grasping hands on a solid surface it can see within 60 feet of it. The wall is 5 foot thick, and up to 30 feet long and 10 feet high, or it can be a ringed wall up to 10 feet in diameter, 5 feet high and 5 feet thick. When the wall appears, each creature within its area must succeed a DC 16 Dexterity saving throw, or take necrotic damage and be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic. A creature takes the same damage when its enters the wall for the first time on a turn or ends its turn there. At the end of each of the mummy lord's turns, mummys are summoned in unoccupied spaces within 5 feet of the wall. The wall lasts for 1 minute, or until the mummy lord is incapacitated or dies.
Dreadful Glare. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become Frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.
Ações Lendárias
Attack. The mummy lord makes one Attack with its rotting fist or uses its Dreadful Glare.
Blinding Dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be Blinded until the end of the creature's next turn.
Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be Stunned until the end of the mummy lord's next turn.
Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be Grappled, Petrified, knocked prone, Restrained, or Stunned. Equipment worn or carried by the mummy lord remain in its possession.