
Mezzoloth
2014Médio demônio, neutro e mau
Classe de Armadura 18
Pontos de Vida 75 ()
Velocidade 40 ft.
Iniciativa
Perícias Percepção +3
Resistências a Dano frio; fogo; relâmpago; contundente, perfurante, cortante de ataques não mágicos
Imunidades a Dano ácido; veneno
Imunidades a Condição envenenado
Sentidos visão cega 60 ft., visão no escuro 60 ft., Percepção passiva 13
Idiomas Abyssal, Infernal, telepathy 60 ft.
Nível de Desafio 5 (1,800 XP)
Magic Resistance. The mezzoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons. The mezzoloth's weapon attacks are magical.
Innate Spellcasting. The mezzoloth's innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components: 1/day: cloudkill 2/day each: darkness, dispel magic
Ações
Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.
Claws. Melee Weapon Attack: , reach 5 ft., one target. slashing damage.
Trident. Melee or Ranged Weapon Attack: , reach 5 ft. or range 20/60 ft., one target. piercing damage, or piercing damage when held with two claws and used to make a melee attack.
Teleport. The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.