
Nalfeshnee
2014Grande demônio, caótico e mau
Classe de Armadura 18
Pontos de Vida 184 ()
Velocidade 20 ft., voo 30 ft.
Iniciativa
Testes de Resistência Con +11, Int +9, Sab +6, Car +7
Resistências a Dano frio; fogo; relâmpago; contundente, perfurante, cortante de ataques não mágicos
Imunidades a Dano veneno
Imunidades a Condição envenenado
Sentidos visão verdadeira 120 ft., Percepção passiva 11
Idiomas Abyssal, telepathy 120 ft.
Nível de Desafio 13 (10,000 XP)
Magic Resistance. The nalfeshnee has advantage on saving throws against spells and other magical effects.
Ações
Multiattack. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: , reach 5 ft., one target. piercing damage.
Claw. Melee Weapon Attack: , reach 10 ft., one target. slashing damage.
Horror Nimbus (Recharge 5-6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
Teleport. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.