Ficha em PT-BR
Hobgoblin Warlord token

Hobgoblin Warlord

2014

Médio humanoide, leal e mau


Classe de Armadura 20

Pontos de Vida 97 ()

Velocidade 30 ft.

Iniciativa


STR
16
DEX
14
CON
16
INT
14
WIS
11
CHA
15

Testes de Resistência Int +5, Sab +3, Car +5

Sentidos visão no escuro 60 ft., Percepção passiva 10

Idiomas Common, Goblin

Nível de Desafio 6 (2,300 XP)


Martial Advantage. Once per turn, the hobgoblin can deal an extra damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.


Ações

Multiattack. The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins.

Longsword. Melee Weapon Attack: , reach 5 ft., one target. slashing damage, or slashing damage if used with two hands.

Shield Bash. Melee Weapon Attack: , reach 5 ft., one creature. bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Javelin. Melee or Ranged Weapon Attack: , reach 5 ft. or range 30/120 ft., one target. piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.


Reações

Parry. The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.

Pronto pra rolar iniciativa com Senhor da Guerra Hobgoblin?

Combat Tracker gratuito · D&D 5e · sem cadastro

Iniciar Combate →

Página disponível em English