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Wight Walker

2014

Médio morto-vivo, neutro e mau


Classe de Armadura 14

Pontos de Vida 112 ()

Velocidade 30 ft.

Iniciativa


STR
16
DEX
10
CON
10
INT
10
WIS
10
CHA
15

Perícias Percepção +5, Furtividade +5

Resistências a Dano frio, necrótico; contundente,

Imunidades a Dano veneno

Imunidades a Condição exaustão, envenenado

Sentidos visão no escuro 60 ft., Percepção passiva 15

Idiomas the languages it knew in life

Nível de Desafio 6 (2,300 XP)


Chilled Body. A creature that touches the wight or hits it with a melee attack while within 5 feet of it takes cold damage.


Ações

Multiattack. The wight makes two battleaxe attacks. It can use its Life Drain in place of one battleaxe attack.

Battleaxe. Melee Weapon Attack: , reach 5 ft., one target. Hit slashing damage plus cold damage, or slashing damage plus cold damage if used with two hands.

Life Drain. Melee Weapon Attack: , reach 5 ft., one target. Hit necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.

Frost Breath (Recharge 5-6). The wight exhales a blast of frosty wind in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking cold damage on a failed save, or half as much damage on a successful one. W WIGHT WALKER 87

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