Charm Person

1st-level enchantment

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Casting Time 1 action

Range 30 feet

Components V, S

Duration 1 hour


One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly [Attitude] to you. When the spell ends, the target knows it was Charmed by you.


At Higher Levels. You can target one additional creature for each spell slot level above 1.

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