Ficha em PT-BR

Occuloid

2014

Grande aberração, neutro e mau


Classe de Armadura 15

Pontos de Vida 136 ()

Velocidade 30 ft., escalada 30 ft.

Iniciativa


STR
19
DEX
11
CON
13
INT
12
WIS
18
CHA
5

Perícias Percepção +7

Sentidos visão no escuro 120 ft., visão verdadeira 30 ft., Percepção passiva 17

Idiomas understands Undercommon but can't speak

Nível de Desafio 5 (1,800 XP)


Ações

Multiattack. The occuloid makes two melee attacks.

Stomp. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage. The target must make a DC 15 Strength saving throw or be knocked prone. If the target is already prone, it is grappled (escape DC 15). Until this grapple ends, the occuloid can't use its stomp on another target.

Bite. Melee Weapon Attack: , reach 5ft., one target grappled by the occuloid. Hit: piercing damage.

Unnerving Stare. The occuloid locks its gaze on a creature it can see within 30 feet. The target must make a DC 15 Wisdom saving throw, taking psychic damage on a failed save, or half as much damage on a success. A creature that fails its saving throw is also frightened for 1 minute. If the frightened creature ends its turn in a location where it can't see the occuloid, the creature can repeat the saving throw, ending the effect on itself on a success.

Pronto pra rolar iniciativa com Oculoide?

Combat Tracker gratuito · D&D 5e · sem cadastro

Iniciar Combate →

Página disponível em English