Occuloid
2014Grande aberração, neutro e mau
Classe de Armadura 15
Pontos de Vida 136 ()
Velocidade 30 ft., escalada 30 ft.
Iniciativa
Perícias Percepção +7
Sentidos visão no escuro 120 ft., visão verdadeira 30 ft., Percepção passiva 17
Idiomas understands Undercommon but can't speak
Nível de Desafio 5 (1,800 XP)
Ações
Multiattack. The occuloid makes two melee attacks.
Stomp. Melee Weapon Attack: , reach 5 ft., one target. Hit: bludgeoning damage. The target must make a DC 15 Strength saving throw or be knocked prone. If the target is already prone, it is grappled (escape DC 15). Until this grapple ends, the occuloid can't use its stomp on another target.
Bite. Melee Weapon Attack: , reach 5ft., one target grappled by the occuloid. Hit: piercing damage.
Unnerving Stare. The occuloid locks its gaze on a creature it can see within 30 feet. The target must make a DC 15 Wisdom saving throw, taking psychic damage on a failed save, or half as much damage on a success. A creature that fails its saving throw is also frightened for 1 minute. If the frightened creature ends its turn in a location where it can't see the occuloid, the creature can repeat the saving throw, ending the effect on itself on a success.